Two curious characters in “Quest for the Red Sapphire” and “Sapphire
Crucible” are Bander and Rander Greenlith.
They are the main character Linvin’s cousins and his Uncle Anvar’s nephews. They begin the first book having despised
Linvin for their whole lives. When
Linvin shows up on their door asking for help on his quest, he finds nothing
has changed. They only agree to come
after Linvin promises them a handsome bribe upon their return. Rander is small and frail. He is meekly built and not much of a physical
threat. What he lacks in body he makes
up for in brains. He is a schemer, a
plotter, one who is always thinking of a way to advance his own cause. Rander is intelligent though he lacks
wisdom. Bander is just the opposite of his
brother although it is hard to tell sometimes.
He is thickly built with muscle to spare. Bander
could overpower most humans in a fight.
He is nearly a match for Linvin.
Brawn happens to be where his prowess stops. He has a very simple brain. His top goal is to get food and as much as he
can eat. It is said that there isn’t a
thought in his head that didn’t originate in Rander’s. Bander is controlled by his brother and does
whatever he says. Thus, Bander is the
muscle behind Rander’s mouth. Rander
said not to like Linvin, so Bander doesn’t.
Particularly early on in “Quest for the Red Sapphire” they are more
trouble than they’re worth. As time goes
on, however, they begin to come around and use their tools to help in the
mission. Linvin comes to depend on them
to take on responsibility during the campaign.
They evolve on the trip. Rander
learns to use weapons and begins to contribute.
Bander stops listening to his brother and finds his own voice. By the end they are very major players.
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